|
Counter-Strike Beta & Team Fortress 2 *Update1* |
|
|
|
|
News -
Aktuell
|
|
Geschrieben von: Milchmann
|
|
Donnerstag, den 20. Mai 2010 um 01:00 Uhr |
|
Das erste Update für die css Beta wurde soeben veröffentlicht.Und behebt einige bugs der neuen Source-Engine-Version. Der wichtigste ist die Spieler laufen nun wieder so schnell wie in der Vorgängerversion.
Beim Team Fortress Update geht es um Änderungen für den Pyro. Der normale Flammenwerfer verursacht nun 10 Prozent mehr Schaden und angezündete Gegner brennen nun wieder zehn Sekunden.
*Update 1*
heute nacht wurde ein weiteres Update für Teamfortress2 freigegeben. Dabei wurden neue von der Community erstellte Waffen und Hüte hinzugefügt.
Ausserdem wurden die Maps cp_gorge und plr_pipeline verändert.
Changelog :
Counterstike:Source
Engine:
- - Improved crash reporting system to enable more detailed crash reports
- - Fixed a client crash caused by a buffer overflow while processing temp entities
CSS:
- - Fixed not being able to add bots to the game using the Create Server dialog
- - Fixed some movement ConVars to match the current Counter-Strike: Source settings for default values and flags
- - Fixed several rubberbanding/stuttering issues with objects and players
- - Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden
- - Fixed bloom problems
- - Fixed a server crash caused by malformed client autobuy string
- - Fixed developer console output being on by default
- - Fixed "Report Bug" in the main menu not working
- - Fixed the missing icon for the desktop shortcut
- - Fixed the "rebuy" command not buying the correct items depending on the order they were purchased in
- - Fixed the clock image in the spectator HUD being clipped
Teamfortress2
Engine:
- - Improved crash reporting system to enable more detailed crash reports
- - Fixed a client crash caused by a buffer overflow while processing temp entities
TF2:
- Fixed a case where the Spy could start taunting and cloak at the same time
- Flamethrower changes
- Increased base damage 10%
- Afterburn duration increased (from 6 to 10)
- Flares that hit a burning player at mid-to-long range will crit
- Reduced Backburner damage bonus from 20% to 15%
Team Fortress 2 *update1*
- Added new community weapons and hats
- Updated CP_Gorge
- Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
- More clip work and model collision work based on community feedback.
- Fixed BLU forward spawn door appearing through roof.
- Updated PLR_Pipeline
- Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
- Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
- Fixed rare cases where stage would break when cart had no nearby capper(s).
- Fixed carts not always moving to their starting locations correctly.
- Fixed respawn times in Stage 3 not being set to the proper values.
- Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
|
|
Zuletzt aktualisiert am Freitag, den 11. Juni 2010 um 01:34 Uhr |
Kommentare
Alle Kommentare dieses Beitrages als RSS-Feed.